Mario Kart 8 (WiiU)
Welcome Ladies
and Gentlemen to the No Holds Barred review of the latest game to join the
Mario Kart franchise. I’m the Guardian, and this is Mario Kart 8.
Now
it was only a matter of time before Nintendo started to roll out the big guns
in order to save the floundering WiiU system, and one has to admit that out of
all of them Mario Kart is one of the biggest, but a question still remains. Is
Mario Kart 8 a good game?
Starting
with the single player we see a new, shinier, interface and few changes here
and there. For instance, Nintendo have done away with the “Coin Battle Mode”
from 7 and instead elected for a “Vs Mode” that allows you to set up races with
custom rules, not a bad idea if you want to learn the tracks though admittedly
it seems a bit redundant for the single player side of the game as you would
think that the ‘Time Trials Mode’ would suffice in that instance. The changes
don’t just end there however as the old ‘Balloon Battle Mode’ has also changed
and, in my opinion, not particularly for the better. Now historically, the
balloon battle mode in Mario Kart has always taken place in an arena map of
some kind and as many would testify, this was a good way of having things. Not
for Nintendo though it seems a they have decided to do away with this in favour
of dumping you into a normal track (from the racing modes) and sending you off
from a random start point to hunt down your opponents which, if anything, has
just turned the formally fast paced balloon battle mode into nothing more than
a 3 minute slog as you try to hunt down opponents on a map that is just far too
big and complex to warrant any fast paced action.
Thankfully
though this seems to be the only place that Nintendo has fiddled with in any
big way as the ‘Grand Prix’ and ‘Time Trial’ modes play out just as they have
always done. ‘Time Trial’ allows you to race and learn the courses while
setting lap times to show off to your mates with and ‘Grand Prix’ allows for
you to choose a kart and cup to race for, basically your standard racing game
campaign mode, and just like always it’s still as fun as ever and if you fancy
giving yourself a real challenge then you can crank the difficulty up to 150cc
(hard) or, if you’ve unlocked it, 150cc Mirror (very hard).
As
for the graphics of the game, all I can say is that not only are the graphics
stunning but there is also a massive leap in quality when compared to Mario
Kart Wii and Mario Kart 7 - though this is not surprising due to power differences
of the WiiU compared Wii and 3DS. Also, from the looks of things, Nintendo have
gone with a new, glossier, art style, for game and though at the same time; not
only does it keep the classic Mario look and feel but also shows that the WiiU,
though vastly underpowered compared to its competitors, can still make brilliant
looking games, and that’s only counting the big stuff. Playing though the game,
if you look past all the shiny stuff in the foreground, you can see that
Nintendo has also put effort into all the little touches throughout the game as
well such as weather, lighting and some particle effects, as well as adding spectators
to stand by some of the tracks, watching the karts race. All in all, a very
strong effort on Nintendo’s part and the art team for the game should be very
pleased with themselves because of it.
The
graphics aren’t the only place that Mario
Kart 8 amazes however as the sound work on the game is also just as
staggering. With more orchestral scores than before and a limited use of Midi
work Mario Kart 8 host’s one of the greatest sound tracks I have heard on a game to
date, easily beating Child of Light by a solid margin. This level of quality is
also upheld with the sound assets of the game…though if I’m truthfully honest
I’m still unsure as to just how much of
these assets have be recorded fresh for the game and how many are simply old
assets being reused. Either way though the game still sounds great with each
asset and soundtrack working brilliantly well with each track aspect of gameplay.
Speaking of which…
…The
gameplay for Mario Kart 8 is just as
strong as ever, if not a little more so and though I can’t make any firm
statements as to the legitimacy it, to me it feels like Nintendo have tightened
up the controls a little bit and made them more fluid, more immediate. Weather
I’m imagining it or not though, the way the game controls is very nicely done
and the implementation of the Arial, underwater and anti-gravity mechanics have
also been done very well and flow seamlessly into the rest of the gameplay
though I can’t help but feel that the anti-gravity sections don’t feel as
impactful as they should have otherwise been as the game still plays out the
same as if you are on a normal section of tack, minus the slight drift to the
left or right when you’re driving on a wall that is, but other than that the
gameplay is still strong, still a lot of fun and changed or not I still find
myself loving every minute that I’m racing…well that is until a blue shell
blows me up right on the finishing
line and the reptilian gitt Bowser takes my
first place position!!!...bloody blue shells...hate them.
My
complaints about the exploding blue menaces aside however, we also see new
plethora of track designs in the Original cup series (Mushroom, Fire Flower,
Star and Special) as well as many redesigns of classic tracks in the Retro cup
series (Shell, Banana, Leaf and Lighting) as well as 2 remixed of rainbow road and
faster recovery when you those unfortunate moments of falling of the track
during a race. Also, to top it all off we also have 6 new drivers joining the
ranks (leaving us with 30 playable characters in all), though it should be
known that you only start off with a handful of the classic Mario characters
and unlock more as to play the games grand prix mode. And finally, to top it
all off, 4 new items have been added to the game in the form of the boomerang
flower, super horn, piranha plant and the one time item unique to Mario Kart 8 in the form of the ’8’ item that generates 8 different item
at the same time – though I should stress that these items can only be used one
at a time, they don’t all fire simultaneously…as fun as that would be to see.
Also,
in addition to all this, we see the return of the cart customization mechanic
from Mario Kart 7 (3DS) that allows you to build your own karts and bikes
before you enter the track select screen, in turn allowing you to make the best
kart/bike you can (in conjunction to the stats of your chosen racer) before
putting it to the test in one of the games online or offline modes. That being
said however, much like the characters of the game, you are only given a small
handful of parts to start off with an unlock more through collecting coins in
the games online and offline modes. Also, mentioning the bikes, it seems that
Nintendo have balanced the bikes a bit more since Mario Kart Wii as they don’t
seem to be as overpowered as they used to be…though once again, this may just
be my mind playing tracks on me so I recommend you take that point with a pinch
of salt.
Lastly,
before I move onto my final thoughts and verdict of this game at any rate, we
have the games multiplayer which, quite literally, plays out exactly like the
games single player only you race and/or battle against friends and other
living people instead of the games AI.
That being
said though; I’m by no means giving the multiplayer a free pass as there are a
couple of niggles that I believe should be pointed out. Firstly the servers
seem to have a tendency to destabilise at times, dropping connection when
transitioning between races and freezing the game for a moment or two when a
new race starts. Secondly the matchmaking doesn’t seem particularly balanced at
the moment and has a tendency to lead into instance where you’re pretty much in
a trial by fire situation attempt to hold your own against some very
experienced players – though admittedly, this can lead to some very fun races. So
yes, the multiplayer is strong and a lot of fun to play
…now if only they hadn’t ruined
balloon battle for me.
And
there we have it people. As for my final thoughts of the matter, Mario Kart 8 is a lot of fun with great
graphics and a brilliant soundtrack and though I can’t be 100% sure on whether
the gameplay has been re-balanced I can be certain that it’s been implemented
exceedingly well and adds the overall strength of the game. The game modes are
all good, both offline and online, and though I have my misgivings, as I’m sure
many Mario Kart fans probably do, about the removal of the arena maps for the
Balloon Battle mode I can also concede that it is far from bad and even though it’s
not my particular cup of tea, I can still see many people having a great time
with it in the online mode. Bottom line, if you have a WiiU and you like racing
games, I can’t recommend this game enough. Would I recommend you rush out and
buy a WiiU right this instant to play it however? Probably not as at this point
in time I still believe that the WiiU’s library is still a touch to light and
though there are some really good games out for it already, one of which you
get free with every new copy of Mario
Kart 8 you register with Nintendo by the way, I’d still recommend that you
lay off the system for a little longer - or at least until nearer to Christmas
when Nintendo releases the new Smash Bros.
Lastly,
in the instances that you wish to purchase this game, Mario Kart 8 is available
from GAME and other leading
retailers for £40 - £50 or from Amazon for £39, or your regional
equivalent.
And
with all that said and done it’s time for me to give my Final Verdict. I hereby give Mario Kart 8 a solid score of…
7/10
(Great
Game)
And with that Ladies and Gentlemen, all that’s left
for me to say is a deep thank you to you all for reading. I’m the Guardian,
stay safe out there and may we meet again.







Hi Michael,
ReplyDeleteRead the review and wanted to say that I liked it a lot. Feel free to check out my blog under http://nemesis-4909.blogspot.co.uk/
Cheers
Craig
Good review as always Pimms, makes me want to play Mario Kart again.
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