Friday, 4 July 2014

No Holds Barred Review: Plants Vs Zombies: Garden Warfare (PC)


Plants Vs Zombies: Garden Warfare (PC)


            Welcome Ladies and Gentlemen to the No Holds Barred review of PopCap Games attempted jump into the realm of multiplayer third person shooters. I’m the Guardian, and this is Plants Vs Zombies: Garden Warfare.




            So…this is a thing. Okay so I’m going to be honest here, I never had particularly high hopes for this one other than as a fun multiplayer title to play with friends…but even so the question must still be asked. Is Plants Vs Zombies: Garden Warfare any good?

            Well for starters, if you’re expecting any kind of single player campaign you’re fresh out of luck I’m afraid as there isn’t one. Instead we get a mode called “Garden Op’s” that functions as a Co-Op gauntlet (that you can also play by yourself if you wish) where you and up-to 3 other players attempt to survive as long as possible against ever increasing hordes of zombies while also taking on random boss zombies every 5th and 10th round curtesy of Dr Zomboss…and yes, that is his actual name…and yes, I do think that it’s a really stupid one!

            As for how the rest of the game mode plays out. You find a place to set up your garden, you plant classic Plants Vs Zombies plants in flowerpots around the area, in a tower defence style, and they you fight the zombies, rebuilding your defences as you go through the rounds. Not a particular bad idea really and admittedly it is quite fun to start off with but sadly this fun starts to slowly ebb away when you realize just how little there is to this game mode. So aye, interesting concept but bad execution.




            As for the graphics of the game, the art style of Garden Warfare is…odd…to say the least. Now I can hardly call it bad, or at least for the most part anyway, as the zombies and environments look fine, a bit basic, but fine nonetheless. No my main problem is with the design of the plants as it seem that PopCap, for some strange reason, have decided to make them in a more realistic style rather than the cartoony style that everything else is in the game seems to be made in, which just makes them all look really creepy in my personal opinion. Other than that though, as I said before, the art style isn’t all that bad. As a matter of fact the graphical quality of the game is fairly high as far as textures are concerned and though there is a little bit of pop-in here and there, the game runs pretty damn smooth for the most part, though this may also be attributed to the fact that the game runs at 60FPS – though with V-Sync off I did manage to get the game to 120FPS for the most part but not without one or two graphical glitches here and there.

            Sadly though, the points this game gets for being one of the few ports that run at 60FPS on PC are all but automatically rescinded when it’s taken into count that the field of view is locked to 70FoV as default which left me with a headache every time I played the game until I went into the game files myself and changed the setting as PopCap decided it would be a waste of their time and effort to fit an FoV slider into the already sparse graphics menu. Thankfully though the config file to change it was in an easy to reach place but that is hardly changes the fact that the game should have had a damn FoV option in the first place. 




            Moving onto games audio. While not horrible, the games soundtrack is one of the dullest I have ever heard; ranging from forgettable to “wait, there was a soundtrack on that map?” but the sound assets are at least nice with the sounds matching up fairly well and even giving a bit of character to some of the classes, such as the peashooter who will make a little trumpet sound whenever you activate his speed up ability. Other than that though, not much more to say really. Onto the next section…




            …Which would be the gameplay, and thankfully I have more to talk about on this one. Now; on the face of it we see a generic third person shooter that utilizes very little innovation but once we scratch the surface a little bit we see that there is a little more going on here than what initially meets the eye…even if it is still a generic third person shooter.

First off we have a class system that feels very much influenced by Battlefield’s, or even Team Fortress 2’s, class system which includes the solider, the recon, the medic and the heavy support classes, all of whom have their own weapons and ability’s unique to them as well as their own style of play. We also get spawnable minions in the form of the classic plants and zombies from the original…well…Plants vs Zombies, who can ether act as defence (Plants) or charge the enemy possession blindly (Zombies) in order to generate and opening or secure a location (depending on which side you are playing).

            Also, while I’m on it, each class has its own unique skill sets that are unlocked as you level each class, giving your chosen class unique ability’s that can be utilized in battle; such as a speed increase, a short range teleport, smoke grenades or the ability to pretend that you’re a Pokémon and use solar beam. All of which, I should add, prove very useful during fights and add some much needed variation to the game. I should also point out that PopCap have done a good job at emphasising the need for team work within the game as each class is a set role which basically means that if you wish to win; you and your fellow players will have to work as a team or you will be severely beaten. And as for the games map/level design, the maps are pretty well done for the most part with interesting terrain and more than a few alternating paths throughout the map though they are hardly the most complex of designs I’ll give PopCap this small victory as I did enjoy the imagination that they put into some of the maps that we got. It was also pleasant as well that they put in some small touches here and there that made the game feel slightly less generic than it otherwise would have been – at least in some regards. I also have to admit that I quite like how the maps feature both zombie and ‘normal’ designs throughout as it would have been very easy for PopCap to just be cheap and just make a standard “generic small town” design for each of the maps; so well done PopCap, you’ve done well…though, with that being said however, many of the maps feel far too small at times which tends to have the knock on effect of making some of the maps feel really quite dull…a shame really when it’s considered how imaginative some of their aspects are.



            Talking about imaginative aspects, I suppose I should also mention the customization options that PopCap have included in the game. Now for the most part these are simply cosmetic options and character models that are unlocked at random via the in-game store (more about that later) that you can use to change the look of your plants and zombies in order to give them a unique look, adding a personal quality to them that makes them feel your own – with plenty of option to choose from as well I might add. But it doesn’t just end there however as the game also have unlockable ability’s that you gain as you level each class, though don’t expect too much choice here as, unlike games such as Battlefield & Call of Duty, the unlockable abilities seem pretty light on the ground and fairly basic after the initial unlock.
 



            As for the games multiplayer, it unfortunately suffers of the basic problems that I had with the Co-Op mode. For starters there are only 4 main game modes and only a small handful of maps; which leads to it getting very repetitive very quickly. That’s not to say that I’ll write it off entirely though as I did get some enjoyment out of it as I was researching for this review but even with that being said, I also found it to be a very simple in terms of design with very little to keep me invested in the long run as, at its heart, it is nothing more than a generically simple point and shoot. All in all, an okay mode but if PopCap really wanted to make it stick they should have given us more depth than this diet multiplayer has to offer.   




            Finally it should also be said that this game is a HORRENDOUS port and as such has quite a few things wrong with it. For instance, never have I come across such a shoddy port that they forgot to set up the microphone options for PC or at least until now that is as the game automatically starts broadcasting the moment that it detects a connected microphone, and yes; this is just as much fun as it sounds. Now on console this is hardly a problem as most consoles require you to plug in a microphone in order to talk, or at least they did before the next-gen systems came out, which meant that only a few people at a time ever talked during a game…unlike PC where next to everyone has a bloody microphone connected or built into their system which leads to a mind-numbing cacophony of gibberish blasting through your speakers the moment you join a bloody match. And don’t go thinking that you can just turn on “mute all” because 1) there isn’t a permanent setting for that and 2) it only does it to everyone in that current match which inevitable means you have to flick to the score screen several times a match just to make sure everybody is sufficiently muted.

          Oh and then there is my favourite part of the game, the in-game store that seems fit to charge you money on-top of the games £30 price tag. Dear lord I seem to spend more and more of my time these days trying to figure out what’s going on inside the EA boardrooms; only to conclude each time that it’s all the EA board members doing some form of tribal dance while chanting “Fuck you give us money! Fuck you give us money!” as slave children throw $100 bills at them. The only saving grace that the in-game store has, in my opinion at least, is that it uses in-game currency which is very easy to rack up simply by playing the game which, at the same time, confuses me slightly as short of targeting the fools who will easily part with their cash, I really have no idea what EA’s plan was for this.




And with that rant over, I finally reach my final thoughts on Plants vs Zombies: Garden Warfare; and for the most part only one key thought comes constantly to mind and that is that this game is dull, simple as that. Yes the graphics are nice and some of the map designs are not only imaginative but also quite enjoyable and yes at times I had fun playing the multiplayer but beyond all of that we have a game that has very few game modes, practically no soundtrack and very little depth in nearly every aspect of gameplay and on top of that it’s also massively over priced for what you get. Especially when it’s considered that you have games such as Team Fortress 2 and Ghost Recon: Phantoms that both play similar to Garden Warfare but are also much better and free.

To be brutally honest, unless you are a diehard Plant vs Zombies fan or can’t walk past a window without trying to lick it I can barely think of any reason for anyone to buy this game. Though...with that being said, as always I can see a glimmer of hope for this game, or at least the IP, as the idea was an alright one but the execution was shoddy at best (something that EA seem to be doing a fair but lately). On top of this I also think that if PopCap took this idea back to the drawing board, listen to what the people had to say and built up a new game based on the few good parts of this attempt, I’d say they were onto a winner. Whether or not they do that though is another matter entirely though.

            Oh and on one final note. For those of you who want to try this game out yourself…or have escaped from your nurse…Plants Vs Zombies: Garden Warfare is available right now from Origin for £29.99, or your regional equivalent.




And with all said and done it’s time for me to give my Final Verdict. I hereby give Plants Vs Zombies: Garden Warfare a solid score of…

3/10
(Terrible Game)

*******

And with that Ladies and Gentlemen, all that’s left for me to say is a deep thank you to all of you for reading this review. I’m the Guardian, stay safe out there and may we meet again.


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