Sunday, 10 November 2013

No Holds Barred Review - Phoenix Wright Ace Attorney: Dual Destinies



Phoenix Wright Ace Attorney: Dual Destinies


            Now before we kick this review off I just want to have it stated on record that I absolutely LOVE the Ace Attorney series, and yes that dose include both Apollo Justice Ace Attorney and Ace Attorney Investigations, so you can probably guess the sheer joy and I felt when I heard that Capcom where not only making Ace Attorney 5 but also localising it for western release – though as a download title only. However one overhanging question remains and that is, is this latest edition in the Ace Attorney franchise enough to stand up to its original trilogy on the DS (and iOS)? Well the answer to that indeed a yes, Ace Attorney Dual Destinies is an amazing game that I instantly fell in love with the moment I started playing it, though in fairness (and in the interest of me not sounding like a total fanboy) the game is not completely flawless.



            Starting from the top we start with the true strength of the Ace Attorney series, the story, we see a wonderfully gripping script from new writer Takeshi Yamazaki (taking over from original creator Shu Takumi) who gives us an Ace Attorney game with a darker twist than any of its predecessors in the series while at the same time retaining the humour, and horribly puny names, that the series is almost famous for (though let’s face it, the true thing the series is famous is people screaming OBJECTION! at the top of their voices) and quite possibly the best story seen in the franchise since Phoenix’s last game ‘Ace Attorney: Trials and Tribulations.

The story itself sets off 1 year after  the previous game Apollo Justice: Ace Attorney and kicks off in magnificent style with the bombing of a courtroom and the trial of schoolgirl, Juniper Woods, who is charged with the crime. It is with this case the player starts on an intricate story that will see the player take control of not only Phoenix Wright (the games namesake) but also his apprentice Apollo Justice (from the previous game) and the newest lawyer to join the series Athena Cykes. Unfortunately however the story still suffers from a certain predictability which will leave players waiting for the characters on screen to catch up, a trait that has existed in all the games in the franchise so far. And while I’m at it another gripe I have about the story is the lack of resolution for the plot threads left over from the ending of Apollo Justice, almost as if Capcom has completely forgotten about them…or are blatantly baiting for Ace Attorney 6.

 What’s a story without characters though? I think it’s about high time we talk about the cast of this game and starting things off we have Phoenix Wright, the boss and a legendary attorney who has just gotten his badge back after being disbarred 8 years prior to the start of Dual Destinies and thankfully is back to full strength as a character after his brief stint as a drunken, sarcastic, arse of a hobo in Apollo Justice and is back to being as awesome as ever and more than a bit wiser as well. Next we have Apollo Justice who is a lawyer at the agency, apprentice to Phoenix, protagonist of the last game prior to Dual Destinies (Apollo Justice Ace Attorney) and though still a rookie by many standards he has shown a fair amount of growth throughout the story of Dual Destinies - a nice change of pace after he spent his time being pushed around by everybody and then some in his own game. After Apollo we have Athena Cykes, newest member of the Agency and making her début not only to the franchise but also to the world of law as a freshly barred lawyer, it doesn’t end there however as Athena is quite possibly one of the most interesting characters of the whole game as well as the introduction to a brand new mechanic never seen in the Ace Attorney franchise, by using her AI ‘Widget’, her super sensitive hearing and her vast knowledge of analytical psychology she can gauge a person’s emotions and unlock the secrets they keep in turn breaking a witness’s testimony - an ability that Phoenix and Apollo find invaluable throughout their court cases. Lastly we have the new prosecutor of the series, prosecutor Simon Blackquill, who may be just as interesting as Athena. He also easily earns his rank of great rival and fearsome opponent. Seriously, he will frustrate you, and the characters on screen, to no end with his near constant ability to bring your arguments crashing to the ground with seemingly more force than any prosecutor to date, though this in turn makes it all the more satisfying when you get one up on the smug sounding gitt.

A different writer and new members to the cast aren’t the only surprise change for the series however as the gameplay and graphics have seen a complete overhauled to fit into the graphical capability of the 3DS. It also seems that while they were doing it they made the gameplay sleeker as well, especially for the investigations sections where the player hunts for clues to help them in the following days trial. It is also here that the new interface shines through as now the player can rotate the camera to different points around a crime scene in order to dig out those all important clues which in turn make the crime scenes feel much grander than they have otherwise been in the past. Also while I’m at it I can’t continue until I give a brief mention to the updated ‘examine’ mechanic in the game as Capcom have now added a cursor that glows red when hovered over a point of interest and I’m sure there are those of you out there that a now thinking, “oooo a glowing cursor, big deal” but to you I say YES, yes it is a big deal because I cannot even BEGIN to express the sheer frustration of going around every location in a case while scouring EVERY.BLOODY.PIXEL in the search of that one piece of evidence to move the investigation along only to find the clue in the most inconspicuous of places or a clue so small that you have to be Superman to see the wretched thing…though that being said however, there is one thing I miss about the old examination system and that is the ability to use it on every location in your investigation which would inevitably lead to some funny dialogue from the characters or getting some more information about the in-game world…usually both. I suppose that I should also give a passing mention to the new ‘Notes’ system that is now implemented in the court record (aka. your inventory) which now allows you to see what you have done and what you need to do next during your investigation. Now I can see why this may prove useful if you have large periods of time between playing the game or get lost during the investigation but personally I never found much of a use for it.

Finally there is the courtroom gameplay which, unsurprisingly, hasn’t changed at all from the courtroom gameplay of the original Ace Attorney. You still listen to the witness testify, you still question them under cross-examination and yes you still get to scream OBJECTION at them when you notice an error in their testimony before shoving a piece of evidence in there face and then getting shut down by the smart arse prosecutor. All in all, the gameplay of Duel Destinies is as strong if not stronger than ever – oh and on a side note, would it kill Capcom to get a proof reader for their localisations…seriously the spelling and punctuation in Dual Destinies is almost as bad as mine is in these reviews. And for a final boost of AWESOME to the improved gameplay we now have anime cutscenes scattered throughout the game, much like the Professor Layton franchise, which to me is a dream come true.

And now my friends, we finally reach the last section of this review, and quite possibly my favourite, as we now take a look at the music of the game and oh GOD do I love the music in this game. For Dual Destinies we see a fully orchestrated soundtrack as well as the return of Phoenix’s original objection theme [Phoenix Wright Objection (2001)] which has been lovingly brought up to date. We also see a return of ‘A New Chapter of Trials’ [Apollo Justice A New Chapter of Trials] and a special variant caller ‘Apollo Justice – I’m Fine’ for Apollo as well as a return of The Great Revival from Ace Attorney: Justice For All. It doesn’t stop there though as the composer of this game didn’t just remake the classics, we see a whole slew of new scores such as ‘Athena Cykes - Courtroom Revolutionnaire’ (Athena’s objection theme) and ‘Simon Blackquill - Twisted Samurai’ (Blackquill’s objection theme) and quite possibly one of my all-time favourite game scores, ‘Dual Destinies - Pressing Pursuit’ which simply blows me away whenever I hear it.




And now, with all these things in mind, I take a moment to think upon this game as I consider its final score. For all its good side I have to concede that there are also a few things that need to be addressed for future releases such as the plot threads left undone from the last game and some of cases being a smidge too easy to figure out at times which lowers the impact of the great reveals somewhat, and while I’m at it also have to consider the games replay ability since a visual novel is as liner as you can get with a game.

However I also have to consider that on the other hand that Dual Destinies only costs £20 [$30] on the Nintendo eShop (at LAUNCH I may add) and for that you get great story, enjoyable gameplay, brilliant characters, fantastic music and 5 cases that add up to about 15 – 20 hours of gameplay AND there is still a DLC case to come and you get a costume pack free with the game. And considering that most 3DS games cost at least £30(+), with many not being half as fun as I found Dual Destinies to be it seems like one hell of a deal and because of this, because you get so much from the game for a fraction of what a normal 3DS title is as well as all of the plus points I have mentioned throughout this review I can only find one conclusion.


My final verdict on Phoenix Wright Ace Attorney: Dual Destinies is a very strong…

8/10 - Awesome.


And with that I CAN'T WAIT to see what Capcom is going to do with the franchise of Ace Attorney but here's hoping all future instalments are just as strong as this one.

Court Is Dismissed.

Thursday, 23 May 2013

Guardian's Journal (23/05/2013) - Xbox Rant



            *Clapping slowly* Well done Microsoft. WELL FUCKING DONE. Seriously you have truly TRULY out done yourselves this time; your little reveal for the new Xbox has to be one of the worst I’ve ever seen (also one of the worst designs for a console I’ve ever seen…but that comes later). Not only that but I’m also blown away by the fact that nobody saw this coming. I mean surely somebody over there at Microsoft must have clocked on to what was going on, to what a massively bad idea it was all turning into. I mean surely somebody MUST have stood up at some point and questioned what you were doing...and no doubt got there arse fired or demoted for their bravery I suspect.
            Okay so let’s start at the top shall we.  At 6pm BST on the 21/05/2013 Microsoft revealed the most sophisticated TV remote the world has ever seen, the Xbox One. And already I see a problem here ^^…WHAT THE HELL KIND OF NAME IS THAT! Seriously Microsoft I want to know what possessed you to name your latest console the Xbox ‘One’, was ‘Xbox 720’ to main stream for you, was ‘Xbox Infinity’ to showy. How about the Xbox CD-i…I mean you clearly took some design inspiration from that historic failure…seriously take a look and see for yourself, to me the likeness is uncanny: 


             
            This really baffles me. Surely this is just a coincidence, I mean Microsoft really can’t be stupid enough to base their console’s designs off one of the most infamous and hated gaming systems in all of gaming history surly…right. Then again, who knows O.o it may be a precursor for things to come.
            However I should also say that, in all honesty, I do understand (to a minute degree) why they called it the ‘One’ - I don't agree with it by a long shot but I do understand. It’s simply because there doing a Nintendo, one system for your multimedia needs. One system for games, TV, Music and internet…and THAT in turn brings me back round to my previous point. What the hell was wrong with the name ‘Xbox Infinity’, if they were going for the all-in-one angle then surly they could twist it into something along the lines of “Xbox Infinity – Infinite possibilities” or some such guff. But no…instead we get the ‘Xbox One' (=.= and I though the ‘Wii’ was a dumb name for a console). Seriously when will console makers learn that their consoles don’t have to have some special meaning behind their names. So long as the console name sounds interesting, like the ‘Revolution’, the ‘Inferno’, the ‘Galaxy’ or the ‘Vixen’, seriously we’d be happy with that...well…I’d be happy with that at least.
            As for the console itself…well…I'm just amazed at how much Microsoft has done to upset its Xbox fan base not to mention, really PISSED ME OFF!!! The first thing that really pisses me off is their new idea of back compatibility or should I say their lack of any and sadly (though really not surprisingly) Sony has pulled the same shit with their new PS4 system. Both under the pretense that the new architecture and use in the new systems will not allow it past games to be played…
           
             
            …HEH…now you see Sony…you too Microsoft…you both have many programmers on your staff, not to mention a lot of money as well as plenty of time. If you wanted to fix the backwards compatibility issues you could very easily do so (for the record all they would need to do is set up a virtual machine or emulation software within the consoles OS and link it up to the Disk Drive. The software will then run the game in an architectural environment that can support the game, ^^ done problem solved), so how about we stop dancing around the issue here and just be honest. You're bullshiting all of us and all for the one simple reason. A reason that many game companies back stab us gamers over, you think we’re all idiots and will not notice your little ploy to get more money out of us.
          Well I’ll let you into a little secret, we HAVE noticed and we know what you’re doing. By blocking off back compatibility you think all your players will go to you to re-buy the games they love so much, all so you can turn a quick buck and play like a noble hero to all us gamers like so, “Lo and behold my people, I have heard your cries and I bestow upon to you the old games you love and all for a nominal fee”, well to this I say no, No no no no no no no NO NO! This bullshit will not stand, you want us to buy into this ploy but we won’t. You think we are too stupid to not realise the truth of what you’re doing but my god are you WRONG.
            Now Microsoft could have just left it there and yes a lot of people would be very annoyed but it wouldn’t be the end all…HOWEVER…Microsoft didn’t just leave it there, instead they decided to make good on their original promise of blocking pre-owned games…well, I say “block”. In actual fact Microsoft have said that each game will be tied to an individual’s Xbox Live Account and that “On the new Xbox, all game discs are installed to the HDD to play” (basically through compulsory installation, such as you find on the PS3…and undoubtedly the PS4). This in turn basically means that if you wish to borrow a game off a friend or purchase a pre-owned game from anywhere OTHER than Xbox marketplace then, my friend, you are out of luck UNLESS you buy a license for said game – more information about this can be found at http://www.computerandvideogames.com/407912/microsoft-confirms-pre-owned-fee-for-xbox-one/ (or by simply running a Google search).
            It’s also at this point that I take a moment to sit back and look upon our old friends at EA and think back to their announcement in recent times about how they are getting rid of their online pass system. Now gee golly mister, you don’t suppose they are in some way tied with Microsoft’s little pay-to-play strategy do you.
 
            
            Now maybe I’m jumping the gun slightly on this considering rumors are already circulating the mill about a “new” system that the Xbox One will utilize for pre-owned games which will involve deactivating pre-owned games on their previous owners gamer profile when installed on a new owner profile and though this is all fine and dandy in the cases where it’s a pre-owned game that you just purchased from a shop…but what if it is a game you’ve borrowed off a friend, what happens when the game deactivates? That question aside however I can’t help but ask a different question in its stead, if this is indeed the case, why are they are doing it? As this idea stands it’s a more complicated version of the current system already in place on the Xbox 360. So why even bother going through all the trouble in the first place? (yes I know that's 2 questions but screw you, this is my Journal so I'll do as i please).
            I should stress as well that this particular point (the point above…though you should already know that since you are the one reading this) is, as of the time this is being written, only rumor and speculation based on a twitter post by the editor of Official Xbox Magazine, Jon Hicks.

            
            I guess I should wrap this all up with my complaints about the conference (or would it be show O.o) itself. It was crap…simple as that…though I’m going to assume you may want a bit more than that so I’ll break it down to the order that the conference played in. Oh and before I begin, may I just say for the record that for a conference showing the reveal of a new GAMING system they did a really lousy job of showing off the consoles capability to play GAMES! Instead we where given 25 minutes of bullshit which basically boiled down to a man saying, ‘look at the shiny new TV remote we just invented’, followed by EA sports telling us that they make sports games, a man from Microsoft Studios telling us all about how they have “15 new exclusive games within the first year of Xbox One. 8 of which are brand new franchises”, though not showing us any of the said new titles sans two – Forza 5 and Quantum Shift. Instead leaving it untill E3 before we get to see any of the actual GAMES for the new GAMING SYSTEM they were showing off =.=.
            After that we get some more waffle about the Xbox ‘transforming television’, reveal of a new Halo TV series that’s currently in the works (being directed by Steven Spielberg non-the-less) and then falling back to how the Xbox will be ‘transforming television’ only this time focusing on sports (like we haven’t had enough of that already =.=) before finally wrapping up with a final showcase of the new Call of Duty Ghosts + a brand new trailer (as well as showcasing the latest casualty in Call of Duty's library of "characters you like that we kill off before the end of the game" - this time its a dog).
            So yer, like I said before…the whole thing was pretty crap, and for one very strong reason as well as some advice for Microsoft…actually its advice for all companies who wish to show off their new hardware in future...*ahem* If you’re going to show off a video game system to the world and games at large then TALK ABOUT BLOODY VIDEO GAMES!!!


            *sigh* Looks like I’m going to be sticking to the PC for now unless PS4 manages to blow me away with something…or Microsoft realizes their fuck up and fixes their mistakes and in turn transform the Xbox One into one of the greatest consoles the world has ever seen………nope ^^ couldn’t even type that with a straight face.