Showing posts with label Ace Combat. Show all posts
Showing posts with label Ace Combat. Show all posts

Friday, 1 August 2014

Collectors Archive: Ace Combat: Assault Horizon [Enhanced Edition] (PC)


Ace Combat: Assault Horizon [Enhanced Edition] (PC)

            Welcome Ladies and Gentlemen to Collectors Archive, a place where we take the games of old and give them the full No Holds Barred treatment, final verdict and all, in an attempt to see if these games really do hold up to the memories we have of them. I’m the Guardian, and this is Bandai Namco’s Ace Combat: Assault Horizon [Enhanced Edition].




            Now for the most part, my defining memories of this game stem from the overall hatred thrown at it by the Ace Combat fan base, as well as a few friends of mine, who claim it to be a horrible game. This got me thinking however, is this game really as bad as people say it is or is it just fans of the series having a knee-jerk reaction to people experimenting with their beloved franchise (much like I do when the rumour mill starts to spin up every time a new Zelda game is announced) and as such I though it imperative that I lay this demon to rest once and for all and ask the eternal question…Is Ace Combat: Assault Horizon any good?




            Well first up we have the single player. Now right off the bat it should be said that the game seems to suffer from some of the troupes that many other military games seem to suffer from these days. You play the majority of the game as Cornel William Bishop, head of Warwolf Squadron, working for NATO; starting off the game in East Africa to help snuff out anti-government rebels in the area…that is until Russian extremists show up with a new super-weapon called “Trinity”. Pretty much the norm for most military games now days, Russians = bad and USA = good, but thankfully it seems that the games writer (“New York Times Best Seller and military author Jim DeFelice” – as all the promotional material for this game likes to remind us constantly) seems to have one over on the xenophobic nut jobs at DICE and Infinity Ward as he shows some restraint and tact with the story, leading to the whole game being played from the standpoint of NATO; complete with every major country in NATO playing some form of role in the conflict, be it on or off screen, which in all honesty is a nice change of pace for a game such as this.

            A story is nothing without characters however and thankfully we have a fair cast of them. Now I’ve already talked about Col. Bishop so moving on we also have Helicopter pilot (and possibly the most awesome person in the game) Doug “D-Ray” Robinson, AC-130/Bomber pilot Janice Rehl and non-playable character/wingman José “Guts” Gutierrez; all of whom have distinct personalities and semi-memorable lines throughout the story.  Unfortunately though, they all seem to lack any form of character development, sans Bishop who grows a little throughout the game, which makes it nigh on impossible to form any sort of attachment to any of them. A shame really when its considered that pretty much every character mentioned had the potential to be something great; if only they were fleshed out a bit more. That being said however, I will give credit where credits due and I can’t tell you how nice it was to have playable characters who not only had faces but actual voices for a change rather than your standard silent hero who always wears a mas/helemt, which was made even better by the fact that they all interacted with one another during missions and thus giving the story, and world as a whole, a much more interconnected feel than other games of its ilk.  At the same time however, it’s a shame the devs couldn’t have applied this to the Co-Pilot characters that we see in the helicopter and bombing run missions, especially when considering that they are prominent figures in the missions as well as having their own personalities to boot, and yet we never get a face to match up with the voice nor any sort of expansion to their characters outside of the missions that they are in…a wasted opportunity in every sense if you ask me.




            Sadly this flaw falls onto the opposite side of that spectrum as well, to be more exact, onto the villains of the piece.  Led into the game by the mysterious Akula (Russian for “Shark”), we see some of the most bland villains you can imagine with none of supposed villains ever feeling like a major threat. Also, though I suspect the writer intended them to be, none of them ever came across much of a shock…though this is hardly helped by the betrayals being so teleported that you could see them from the moon! And as for Senor Shark Mouth himself? Well…I will admit that his backstory is a tragic one…but other than that he doesn’t really have much going for him, especially when its considered that he isn’t well written, he doesn’t have any form of strong motivation short of being you’re stereotypical “I’m insane Russian mwahahaha, DEATH TO AMERICANS!!!”. Also, while I’m at it, I would also like to point out that, in my opinion, there is no reason for him to be Russian. Even more so when it’s considered that for all his motivation is worth he could have been from any other country in the world…it doesn’t always have to be Russians you know. 

            So to basically sum it all up. The story is mediocre and a touch confusing at times with characters that need a lot more development and villains who are about as threatening as Marvin the Martian. Now under normal circumstances I’d just put this down to a lack of skill on the writers part…but considering this story is not only from a New York Times Best Seller but also from a writer who has done plenty of good writing in the past…I can’t help but wonder what happened for the story to end up the way that it did, be it mincing by the editors or simply Mr DeFelice faltering under the situation of writing for a videogame rather than for a novel. Either way though, the story we got was nowhere as good as it should have been. A shame really as it has the makings of being something truly epic…if only it was more developed.




            Sadly it’s not just the games story that’s lacking as the games graphics seem to also be lacking in many areas as well, a troubling thing when it’s considered that I’m playing the Enhanced Edition of the Assault Horizon which claims to have “Improved Graphics for PC”. For starters, the terrain beneath you quite literally looks like it’s been painted onto the ground and short of a few trees and tall buildings sticking up the entire base of the map is just a pixilated texture with no hint of any rendering whatsoever…or at least it is on the jet fighter missions, thankfully they did put a bit more effort into the helicopter missions but even then that’s not saying much.  

Vehicles also seem to be an issues as well as anything that isn’t an aircraft seems to be from a PS2 title with in-game animations that look like they were done by a college student. Also while I’m at it, another large flaw with the game is that the FoV is ridiculously low, and good luck finding an option to change it as the games graphics options are almost none existent, which makes the Fighter Jet missions that extra bit harder due to the lack of visibility. The helicopter missions are also a damn chore to play through due to the blasted helicopter model taking up half of the bloody screen thanks to the low FoV and the third person models for the Helicopters being far too big, inevitable leading to more than a fair amount of disorientation as the blasted Apache that you’re flying keeps blocking out alternating sides of the screen. Thankfully this problem isn’t as bad in the Jet and Bomber missions but even then the models are still on the large size and as for 1st person mode…well the game is certainly playable in 1st person but due to the low FoV, you may find it more of a hindrance than a help – though this is only my own opinion on the matter, if you can make it work then more power to you.

            That being said however; the game isn’t a total loss on the graphics front as the aircraft in the game seem to be well designed with a good amount of detail...unfortunately though even this is a bit of a let-down as being well designed does not always translate to being “well made”, proven here in great abundance as the aircraft models seem to also be lacking in the quality department (hardly a big surprise), though thankfully nowhere near to the same extent as some of the other in-game models. It should also be noted that the rest of the graphical assets in the game are fairly well done with explosions from missiles looking as fiery as ever and the vapour trial, machine gun, and exhaust effects coming off the jets in flight adding those nice little touches that may go un-noticed in the larger scheme but would defiantly be missed by many if they were left out. The game also runs at 60fps, much to my surprise, though it’s hardly stable and fluctuates all over the place at times, even with V-Sync on.

            Also, before moving on from the graphics, I suppose I should also mention patented “Steel Carnage Destruction” mechanic (…their name, not mine) which basically plays out like the x-ray mechanic in Sniper Elite, only instead of seeing a bullet pass slowly through some poor saps head you see the plane you have just destroyed brake up into many many pieces as oil and fuel spill out of its burning remains, plummeting into oblivion. Unfortunately though (seem to be saying that a lot in this review) the awesomeness of watching a burning jet falling through the sky holds its appeal for only so long  before it becomes tedious…such as watching this effect play out on next to every other kill which, as you might expect, milks the mechanic to death. There is also an occasional “missile cam” effect where you actually follow the missile in flight before watching it hit its mark and obliterating the gitt that just had you flying around in circles for what seem to be hours. All in all though, a great idea…though the execution could have been better.  




            Thankfully not all of the games aspects suffer such massive lapses in quality; as proven by the games soundtrack which is brilliantly done and holds strong across the board. The games voice acting and audio assets are both well placed and of a pretty good level of quality and to be honest I’m quite blown away by it all, especially when it’s considered how lazy some of the assets in the game actually are, and yet here we are with some brilliant audio work such as this, almost a waste of the sound departments talent if I’m brutally honest about the whole thing. Sadly though a good soundtrack alone doesn’t make a good game so let’s see how the gameplay stacks up, shall we?




For starters it has to be said that the jet fighting sections of the game are fun and the mission length is far from short but the game does lack in more than a few other areas. For one thing, the helicopter sections feel clunky and, once again, I have to point out that whoever though it would be a good idea to have helicopter missions where the damn helicopter takes up half the bloody screen in third person mode is a moron. And speaking of morons and their ideas, the game devs decided, for reasons I cannot even begin to comprehend, to crowbar in some on rails turret sections…though if I had to hazard a guess I would say it was probably to lengthen the games play time out a bit – though considering that the campaign is at least 8 – 9 hours long, I have to question why they would make that choice…if that’s even is their reason at all.

            As for the games controls, they feel pretty good…or at least they do on a controller, on a keyboard however they feel very clunky and not particularly well optimized. It should also be mentioned that if you’re hoping to use a joystick/control stick to play Assault Horizon then I’m afraid you’re fresh out of luck because the game only hosts controller and keyboard support - and yes, that does mean the mouse doesn’t work ether; which is a stupid idea in my opinion and blatant proof (or at least further proof at any rate) that this game is nothing more than a shoddily done port. The devs also included an “optimum” control mode for players, such as myself, who have no prior experience with the Ace Combat series as well as an “original” control mode for veteran players who wish to use the classic control layout from the Ace Combat games of old which is quite a nice touch really and quite possibly one of the smartest things that they have done so far, though if they did this in a vain attempt to win over the long terms fans of the franchise I think it may be too little too late as even though the game controls fine (oversized models aside), it has taken a definite leap into the realms of Call of Duty and become less of a flying sim and more of an arcade shooter with jets in it.




            And now, I suppose, it is time for me to face Assault Horizons elephant in the room: the “dog fight mechanic”. Panned by nearly every veteran of the Ace Combat franchise, the dogfight mode is an on rails shooting system where you chase down an enemy and try to shoot them out of the sky at close range. I however am not a veteran of the series and as such see things a little differently than the formally raging masses and personally I don’t find the mechanic as bad as most would have you believe…though at the same time I can hardly claim that the mechanic doesn’t come without its fair share problems. For instance; I like how the interface switches to a more focused one when the mode is activated. I also like how you have to try and keep up with the enemy plane and pull off manoeuvres and counter-manoeuvres as you shoot across the sky in an attempt to blow them to kingdom come. At the same time however I also dislike how scripted so many of these moments are, leaving you incapable of killing the enemy until the game says so. Also, as I’ve said previously, the entire system is on rails which makes the idea nothing more than a glorified, player activated, turret section which is quite a shame really as with some tweaking, a bit more refining and a whole lot more freedom, this mechanic would have been a very good one but unfortunately it, once again, seems Bandai Namco have bugged it up at the final hurdle.

            At least on a brighter note, the games missions hold their own in terms of both gameplay and design, with plenty variety across the entire campaign. I can hardly criticises the missions for being short ether as nearly all the missions seem to be multi-layered, having you complete several lengthy objectives over the course of one mission – a nice change of pace from the usual 20 minute (or under) levels that we see in most military games these days. The level design is also nicely done, or at least it is for a handful of missions at any rate, and actually challenges you when you’re trying to complete your objectives. Each mission also has its own epic moments, though some blend better into the games narrative and flow than others, such as defending an air force base from incoming attack before having to land, hot refuel (basically refiling while the jets engine is still on) while the battle rages on overhead before taking off again right back into the fray; easily injecting a fair amount of awesome into a game that desperately needed it - not to mention becoming one of my all-time epic moments in gaming. Though with that being said, the final mission of the game falls spectacularly short in this regard as for some unknown reason (though I suspect it was the same one that lead to the graphics being in the abysmal state they are in) Bandai Namco decided to make the last mission as scripted as humanly possible…or at least the climax…as the final fight with Akula is not only done entirely in dogfight mode but also locks you out of killing the mad Russian gitt until game bloody well says you can,  basically turning the whole final fight is nothing more than a glorified quick time event that you have to do for about 10 minutes (with no check points I might add) before the game suddenly goes “now you must shoot down Akula but do it quick because you only have 10 seconds or you have to start this all over again”, only for you to be dropped into another QTE directly after it …though thankfully there is a check point after you shoot the bastard down but even then that’s not saying much. I also have to consider this as slap to the face for every player who had just spent hours trying to beat the game and I’m almost certain that this…this is hardly an accurate representation of how an Ace Combat game should end…and if by some strange turn of events it is, then I have to question what the fans see in the series because all I can see at the moment is another Call of Duty clone with jets in it rather than solders. 

            Anger at the ending aside however, I must admit that the gameplay is solid in many regards and, though I may question a fair few of the design choices taken with this game, I can’t deny that the controls work fluidly - even if it is only when used with a controller. The gameplay is also fun, though I’d be lying if I said it doesn’t get a touch repetitive at times, and the missions do present a decent enough challenge to keep you on your toes…though be warned, some of the mission objectives can get quite brutal at times and some missions more than a bit repetitive. All in all though I have to grudgingly say  well done to Bandai Namco as they have, at the very least, made a fun to play game.




            As for Assault Horizons multiplayer, we find 4 game modes (Capital Conquest, Domination, Deathmatch and Mission Co-Op) as well as a handful of multiplayer only maps, a very limited customization system with a wide selection of aircraft to choose from - interestingly enough all sorted into different class roles, and servers that are still populated - much to my honest surprise.

            Playing pretty much like the single player portion of the game the multiplayer holds strong in many regards though at the same time there are slight changes here and there that shift up the play style slightly. For instance, you can’t just solely rely on the dogfight mode to take down enemy jets like you would in the single player campaign as other players will be more than capable of braking out of the dogfight mode and blowing you out of the sky…or counter-manoeuvring you and then blowing you out of the sky.  Though as I said before, this changes the players play style more than anything, leaving the core components of games gameplay intact - for good or for ill. I have also found that there is a bit of a learning curve to the multiplayer side of the game, partly because of the play style differences between playing against an AI over another person (but then…that’s a hurdle that must be faced in pretty every game that has a multiplayer mode), and playing against a multiplayer community mostly made up of Assault Horizons veterans who have had a lot of practice at the game (or at least that’s what I’ve found as I’ve played it) so be warned that you will have a fair amount of catching up to do if you are not already well versed in the world of Ace Combat - Assault Horizon or otherwise. I have also found that there is no setting in the options menu to disable your microphone, if you have on plugged in, so expect a lot of nonsense to be spewed over your speakers as you play  (So basically its PvZ: Garden Warfare all over again). Also, though the choice of aircraft is vast, the majority of aircraft available for use in the multiplayer are completely useless and seem to only be there as window dressing - though I should stress that this is just my opinion and I’m sure there are plenty of people who will correct me, especially considering I know next to nothing about aircraft at the best of times.




            And with that we come to my final thoughts for this game and to be honest, it wasn’t nearly as bad as some people had me believe it to be. Now granted, it isn’t a particular good game nor is going to win any awards, or at least from me at any rate, but much like I said in my Call of Duty: Ghosts review, just because a game is bad doesn’t mean that the game can’t be fun and honestly…I had fun playing Assault Horizon. Will I play it again after I finish with this review? Probably not, nor would I put this game on my favourite games lists, but to say that it is one of the worst games ever made?...No, not by a long shot. With that said though, I will agree with the Ace Combat fans if only in one regard and that is that this game is not an Ace Combat game and in no way do I believe it is deserving of the legacy of the Ace Combat franchise. Like it or not however Assault Horizon bears the Ace Combat name and shall forever be a part of it though, no doubt joining the likes of Zelda 2 and Super Mario Bros. 2, marked down in history as the black sheep of the franchise (or at least one of them – there is a 3DS spin-off to Assault Horizon after all), forever to be looked upon every once in a while as fans eternally ask, “what were they thinking when they made this?”. A shame really as I can’t help but wonder what game we would have gotten if Bandai Namco had never driven Project Aces away like they did but then I guess that will have to wait until I review Ace Combat: Infinity I suppose…If I ever review Ace Combat: Infinity that is. But enough of that, I set out to give this game a full No Hold Barred Review and to answer the question of whether it was any good and though I leave that particular answer up to you the reader, I still have a review to wrap up.




And so, with all said and done, it’s time for me to give my Final Verdict. I hereby give Ace Combat: Assault Horizon [Enhanced Edition] a solid score of…

6/10
(Decent/Okay Game)

            Ace Combat: Assault Horizon [Enhanced Edition] is available right now from Steam for the price £9.99, or your regional equivalent.

And with that Ladies and Gentlemen, all that’s left for me to say is a deep thank you to all of you for reading this review. I’m the Guardian, stay safe out there and may we meet again.