Saturday, 16 August 2014

No Holds Barred Review: Another Perspective (PC)



Another Perspective (PC)

            Welcome Ladies and Gentlemen to the No Holds Barred review of the latest game to spawn from the mind of indie developer Shawn Spalding. I’m the Guardian, and this is Another Perspective.




            Ah another week; another review and with the new release drought continues ever onwards as game publishers endeavour to put another 200 layers of shiny onto the graphics of their new games, I’m left with a conundrum of what to review next.

Thankfully however, my prayers are answered in the form of the Steam new release tab which has inevitably lead me to an interesting little indie title that seemed to not only hold a fair amount of promise but also a very interesting game mechanic as well. All of which leading me to this point right here, with an eternal question to ask. Is Another Perspective any good?




            Well, starting off with the story we find a misleadingly simple tale that seems to play out as nothing more than a little bit of text to help give meaning to the events unfolding onscreen as well as some tutorial advice for the player. However, as the game progresses onward; it starts to come to light that this hardly the case and instead we find a slightly dark and interpretive tale – much akin to the final episodes of Neon Genesis Evangelion in some respects. Though, as such, the story is quite easily one of those love it or hate it deals with a fair amount left up to the interpretation of the player rather than the game spelling out every little detail. Reflecting, in part, the cryptic nature of many games and the interpretation and arguments created by gamers in their stead. Though this is just my personal theory on the matter.

            As for the stories impact on the game? Well for the most part I found that the two aspects blended fairly well together, with some interesting moments of gameplay being crafted through the words of narrative (or to be more exact, the thoughts of your character) such as the character asking you to pause the game so he can think; which uncovers a door, or even causing you to question your own morals and sanity as one of the inactive perceptions calls out for you not to abandon him. Something that really stuck a cord with me and made me honestly question if I was too hasty with my solution to the previous rooms puzzle, in turn leaving a savable character to his death. A pretty clever, if not a little sadistic, way to mess with the players head but at the same time I would be lying if I didn’t say that it was a brilliant way to twist the story from fun puzzle game into something of deeper meaning.

            So aye, the story of Another Perspective isn’t too bad at all. Nor the ending for that matter, which I found quite touching in its own way. And even though it took me a bit of time to get into it; the whole story did made me think, which is nice change of pace as not a lot of games go for that angle these days. With many games electing to go for overly simple plots that are a tedium to play through and walk you through every blasted plot point under the sun as if it’s some form of toddler’s story book. So yes it’s a good story in my opinion, hardly Shakespeare but still good nonetheless.




            Moving onto the graphics, we see that Mr Spalding has electing for a basic 2D cell-shaded aesthetic which admittedly serves the game very well, giving off a certain charm in its art style. Though with that said, what really steals the show in my opinion, is the games dynamic use of light and shadow effects which smoothly shifts around the little sprite on screen, illumination the dark swirling fog in the background as the player endeavours to solve the puzzles laid out before them. In turn creating a spooky, almost ethereal, dream scape around them and helping to forge some very nice visual effects that you wouldn’t necessarily expect when you first load the game up.




            And as for the games audio work?

Well to put it this way. For an indie title that only cost me a couple of quid (£) I wasn’t expecting a fully orchestrated soundtrack composed by Hans Zimmer himself but at the same time, I at least expected more than 2 tracks in the entire game. Especially when one of those 2 tracks is played throughout next all of the screens in the game; short of the ending and credits. Though credit where it’s due; the songs are fairly decent with my only complaint about them, minus the lack of variation, being that the games main song needs the bass turning down -  going so far as to giving me a bit of a headache by the end of it all. Though that’s not to say I don’t understand what they were going for with it as it does set up the atmosphere of the game pretty well, even going so far as to adding a sense of disorientation to the mix of the puzzle solving. However at the same time, some minor editing on the mix wouldn’t go amiss ether. Unlike the second song on the soundtrack which is nowhere near as uncomfortable for me to listen to, instead being much more simple and elegant as well as fitting in perfectly with the games ending.

Also, on one final note, the games sound assets are of a good quality as well and quite pleasingly - unlike other indie games out there that utilise whatever sound assets they can get their hands on; good quality or not - matches up perfectly for each effect.




And now we finally move onto the realms of gameplay, and given what I’ve said in this review so far; you be forgiven for thinking that my opening description of Another Perspective’s gameplay is once again going to be “simple”, and you’d be at least half right as the gameplay at its heart, is your simple 2D platformer. However this is where the games simple nature ends as Mr Spalding has not only used these mechanics to brilliant effect but via the implementation of the games primary selling point; the ‘perspective switch mechanic’, he has turned what would otherwise have been as simple indie game into one of the most creative puzzle games on the market. Also made possible by the masterful balancing of the games difficulty, with the puzzles running the gambit of simple to complex, with the occasional couple straying into the realms of “frustratingly hard”, though thankfully never into the realms of the “impossible”, which helps to keep you engaged enough to push on through the game but at the same time not to the point where you wish to set the game on fire and toss it into the deepest oceanic abyss you can find.

            Also, as for game modes, the story mode of Another Perspective is not all the game has to offer as on top of the story mode there is also the “Mystery Mode” which adds several new and more challenging puzzles to the game, as well as a continuation to the games main story. However it is strongly recommended (even by the game itself) that you complete the games main story mode first as the game can only hold 1 save at a time. This in turn means that the moment you start the story or mystery mode; you overwrite your original save and thus all of your previous progress. Also, it should be mentioned that the game has a built in “speed run timer” (no doubt for all of the YouTube lets-players out there) and a strange option called “Believe in your Dreams” which I assumed to be a Roughlike option to disable saving and end the game the moment you die, though I have no idea whether this is the actual case; as the option appears to ether be broken or a dud, seeming to have no effect on gameplay in any way.




            It is also quite clear from the moment that you plug in a controller that this game is geared up for use with a keyboard in every sense. Though that’s not to say you can’t play the game with a controller if you so wish, as Another Perspective does have controller support though only in a limited fashion, as proven by all tutorials being aimed solely at keyboard users as well as certain options such as quitting the game and overwriting the previous save file, requiring a keyboard button press - with no controller alternative available. Also, while I’m on the subject of controls, for some reason the ‘perception shift’ is bound to the ‘Shift’ key. Now normally this wouldn’t be so much of a problem, as proven by many past games which utilise the shift key in their gameplay (i.e. Call of Duty, Mass Effect, Bioshock, Crysis, etc.) but the problem with its use in this context is that you will find yourself pressing the shift key multiple times in a row which inevitably causes the sticky keys warning to flash up on the screen and minimise the game (or at least, this is the case on Windows PC’s). Now admittedly this is an easy fix as you can simply follow the on-screen instructions and disable the sticky key warning, but at the same time it has to be asked why the ‘perception shift’ was bound shift key in the first place rather than a neutral key such as ‘z’ or ‘CTRL’. Though if I had to hazard a guess, I’d assume it’s an attempt to make a joke - ‘press shift to shift perceptions’ as it were.

I also have to wonder why there is no option to allow for players to change the games keybindings to a personal preference, though this can be excused to some degree when it is considered that this game was practically made by one man who was undoubtedly on a tight schedule as well as budget. Even so however, it should be mentioned all that same.




            And with that, all that’s left for me to do is to share my final thoughts and verdict.

            As it stands Another Perspective is a fun little game, and even though it only clocks in at around 2 – 3 hours (if that) I think it’s an okay length for its price. It should also go without saying at this point that the puzzles are brilliantly fun, if not a little frustrating from time to time, and have more than enough variety in them to stop the game from feeling too repetitive. Though with that being said I have to wonder how much replayability a person can get out of the game when it’s considered that the puzzles are the same with every play through.

            I also think that Mr Spalding did a brilliant job when putting this game together. Creating not only a winning formula in terms of puzzle game mechanics but also one of the most interesting puzzle games that I have played in a while. At the same time however, it has to be said that a more varied soundtrack would have been nice addition; A different song for the games main menu perhaps. Also a bit of extra thought in terms of the games controls and a bit more fleshing out on the controller compatibility wouldn’t have gone amiss ether as, even though the stuff we have here works, it could have been ever so slightly better – or at least a bit more refined.

            So aye. All in all Another Perspective is a nice little game that is sure to not only entertain for a few hours but to also give a headache to many people as they try to wrap their heads around some of the more complex puzzles that this game has to offer and a definite recommendation for any big puzzle game fans out there.




And so, with all said and done, it’s time for me to give my Final Verdict. I hereby give Another Perspective a solid score of…

6/10
(A Decent/Good Game)

Another Perspective is available right now from Steam for the price £4.79, or your regional equivalent.

And with that Ladies and Gentlemen, all that’s left for me to say is a deep thank you to all of you for reading this review. I’m the Guardian, stay safe out there and may we all meet again.

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